Doesn't Time Fly

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So it seems to have been way longer than anyone could have anticipated to get this game ready.
Add that to “problems” I’m sure we have all experienced and lets just say things ended up moving very slowly for us.

However, saying that we have actually finished, it is done, no more scribbles in my notebook left to cross off.
However, saying that we also need a trailer for the game before we can go about getting it released so that is currently being made.

I’ve been talking with a good friend and he’s decided to help us getting the word out with all the social media mumbo jumbo we are not very good at.
So hopefully you will be hearing lot more from us soon, and more frequently.

Cheers

The deadline has passed us by

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So...

We didn't quite hit the arbitrary deadline of beginning of August.

A lot of hard work has been done over the last 2 months though so it is very close to completion.

One or 2 little things to do and some Audio, then it's done.

We will be collaborating with John Wells in a couple of weeks to get some more of the music finished off.

Once all the music is complete and in place, everything else should also be done.

In the mean time, I'm going to take a well deserved break from the game. For a week or so.

We are getting some more details and planning done for our point and click adventure game now, and may be working on a new little mobile game which will bring an easy to play, relaxed and strategic experience to players.

I didn't really expect us to get as much done in the last 2 months as we did.

Nearly there.

The deadline is closing in

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Hi everyone.

A lot of progress has been made, Ele-Mental is now fully feature rich and bug free (as far as we know).

All we have left to do is some music, some sounds and a bit of graphics here and there.

It’s been a long journey getting this game done and I can’t wait to get some proper sleep and not have to think about it.

Thanks to anyone who has put up with me going on about it, and a special thanks to all the testers who were more than happy to play it whenever we needed.

Soon we will be looking for avenues of release and planning to make some teasers and trailers, hopefully get a bit of attention to it.
I know full well there is a certain kind of personality that is going to love playing this totally unique game, the kind that lines up with myself.

Get ready, to go Ele-Mental

Moley

Crunch is Tiring... But very productive

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The crunch is real, the sleep is not great, but the results are good.

Ele-Mental is well on the way to being ready for the deadline we set in the last blog.

A lot of testing has taken place, and bugs been found and fixed. Nothing too bad though, so it’s all pretty stable and working nicely.

Some feedback from testers has helped us add 2 new levels of skilful play to the game, to give you more to aim for. Can you get a high scoring Perfect Chain

Just a quick post to say things are good and we will start attempting to properly promote it soon.
With pictures and videos. Trailers and Teasers and things like that.

Cheers

Grab Some Cards and Get Gaming

Hello there

Happy June one and all.
We have been very lackluster with our social media output for a long time, we are but 2 fellows with full time jobs trying to make games in our spare time.

Even if the internet doesn’t know what we have been up to, doesn’t mean we haven’t been up to anything.

TrumpsScore

If you missed the news on the day we were supposed to release this blog post, We have an App available on Android, TrumpsScore is out now FREE on most Android devices.

Grab a deck of cards and up to 12 friends and family to play a game.

Use your deductive skills to guess how many rounds you’ll win.
Deal out the round and prepare to consider your strategy.
Aces high, but the trumps are always higher.
Play to win or play to lose, you’ll score points as long as you play correctly.

It’s a great card game and this app makes it even easier. You even get a a scoreboard and sweet graph at the end of every game. Also your names and win counts are stored for bragging rights.

Give it a go and have fun.
TrumpsScore. Available now on the Android Play Store


Ele-Mental

A date is stamped in the calendar.
This is the first deadline we have ever had so it may go over a little as we also need to prepare for launch most likely on PC before any consoles.

We are hoping to have the game ready by August, maybe even sooner.
Any extra time we have will be used for polish and preparation for launch.

We cannot wait for people to get their hands on Ele-Mental to enjoy what we have made.
Highly addictive and tactical four player fun for all. Enjoy responsibly.

The game features a huge number of unlockables that you can work through at your leisure and in any order you wish.
Check out the link above for more information.

Near Future to not so Distant Future

Once Ele-Mental is released we are going to work on finishing ComboNations for Android, a puzzley strategy game with online scores to challenge yourself, friends and the rest of the world. Most of this game ( gameplay and code wise ) is already complete.

Along with this we are going to further develop the story and user interfaces for a Point ‘n’ Click adventure game we have planned. More details on this to come.

Hopefully Ele-Mental will pick up some traction and get some fans, then we will be looking to release it on other platforms.

Oh, and I have been working on a number of card games single and multi player, that will be released as a set of rules in an app at some point. Will have to make a simple app for that as well one day, more games will potentially be added if and when they are designed. All played with a normal deck of cards. Some games may require multiple decks.

I’m gonna get back to development land.

Cheers

Just a quick one

Our first app TrumpScore, rebranded to TrumpsScore is currently in Beta testing.
just got a couple of things to add like audio and particles while it’s being tested, so it should be available to the public very soon.

Main Menu

Main Menu

Guessing stage

Guessing stage

Confirmation Stage

Confirmation Stage

Ele-mental is in steam train development and I am very tired, but I have booked 16 days off between now and Christmas so I am hoping to get loads of it done by then.

So many little things have been fixed and updated recently making it much nicer to play and look at and listen to. Gonna be meeting up with a fantastic music producer this friday to bring the games tunes up a few notches.

Things are looking good and we are looking forward to finally having some stuff available after years of having the company.

Blog me up

Hi Everyone

Back once again, it’s blog time.

Here on our ‘bi-yearly’ blog we like to give you up to date information on what we are doing and where we are at with our games development.

ComboNations

We have put this game on hold, it’s not far off completion though. So when we get back to it, it shouldn’t take too long. But it may be a while before we get back to it.

TrumpScore

For those that don’t know, this is an app used to score the card game of Trumps (with the rules we use). It has been under full development and is very nearly complete, we just want to get some sound effects in there, because everyone loves needless pizazz in their applications.

Ele-Mental

I am sure everyone remembers the iconic Ele-Mental, once available on the PlayStation Vita and PlayStation TV.
Well… about 20 people world wide bought it before the store was taken offline, so I don’t blame you if you never played it.

This is not the only reason it was re-created from the ground up, the main reason is because I absolutely love playing it and want other people to enjoy it too.

If you love a challenge or just want to improve your hand eye coordination and strategic cognitive reasoning development while bopping your head to pounding bangers, then this game is for you. Even if you don’t you can turn off the music and just play the casual levels until you get more good.

With full compatibility for up to 4 local players across all game modes you can have loads of fun with good friends. Get some high scores and fast times and push harder to beat your previous best.

This game has been in rapid spare time development ( sometimes ). We are onto our third menu system. First was boring, second was too complicated, the third is working nicely. We just need to give it a few more design tweaks. ( and a few bits still need adding ).

We have also decided to add a story mode and Hardcore story mode to the game.
It is a short text based adventure with battles, objectives, money to find and things to buy to make it easier along the way. But it’s permadeath so be careful.
It will also include fastest completion times with players names.
Two sets of times will be recorded, battle times only and total including the story parts. Great for speedrunners.

More to come soon, Check the main page for estimated completion percentages on games in development.

Cheers

Re-Do

Hmmmm... Where to begin.

After finishing development on ComboNation, and almost submitting it, we had an idea.
Unfortunately, this idea has put us way behind release schedule as it has resulted in starting the whole game again from scratch.
It would have been foolish to try to wedge it in to what we already had.
Although ComboNation is a great game, with exciting and innovative gameplay, it lacked character and any reason for doing what you are doing.

Welcome, to ComboNations. (note the s) (an extra character)

ComboNations is a strategic puzzler.
Controlling the "Combinatron Input Valve" , players will suck planets into the Rejigulation chamber in an attempt to combine them into bigger and better planets capable of sustaining intelligent life.

See.... told you..... Character.
 

The core gameplay is exactly as it was before, however scoring is calculated differently now.

We have also added a new game mode and a much more rewarding grid completion bit.

Now I know what you are all thinking..... pics or it didn't happen.
Well you are just gonna have to wait a little longer. (Probably less than 5 months this time)

Cheers

 

 

 

Man Down!!!

Things have been a bit all over the place recently, unfortunately we have lost one of our members (Sad to see you go Sam)  so there are only 2 of us left now.
Focus and enthusiasm slipped for a couple of weeks but we are now back to it working hard on a new full build of CentraSphere.
We have it running at the optimal frame rate on the Gear VR and it can support up to 4 players.

A decision has been reached that we should learn C++ as it is more efficient than just using blueprints, so we are going to lean that way with future developments
Because of this EleMental 2 has become an empty project again, plenty has been done in the blueprint version so most of it needs converting to code.

So we have got plates full and we are just about to go on holiday! 10 days away then we are back to programming again.

Sorry for the lack of updates on here, if you would like more frequent updates (or holiday pictures) follow our Twitter @Hyper_Thetical and Instagram account @hypertheticalgames.

See you guys in just over 4 months :)

Busy Busy Weeks

The last few weeks have been busy for us. Working on graphical upgrades for CentraSphere, a new game mode and also gettting Ele-Mental 2 off the ground with 4 players.

We showed off CentraSphere at Develop:Brighton which you can read all about in our new conferences section on our website. The whole trip was a great success for us and we are looking forward to our next chance to expo.

Quite a few changes have been applied to Centrasphere. A new menu system with little animated ships, updated look to the slow domes and a targetting system turning the outline of the floating targets green when they are in sight.
We also almost finished a new game mode in which players drive over tiles to change them to their colour, there are also towers around the arena which can be lit up in your colour if you own all the surrounding panels. We are still not 100% sure of the scoring and rules for this game mode as we haven't had it working well enough to test. 

Ele-Mental 2 is coming along well, everything is split into the correct parts using a state machine design and we have 4 players and collisions working nicely.

Our current efforts are going into getting the CentraSphere demo available as soon as possible for free release
Then we will start on the full featured version from the ground up.

We are also currently looking into Playstation development and hope to get a dev kit for the Morpheus headset.

Thanks for your time.

 

Too much gaming

So we have been to a festival and playing a lot of Splatoon  and with E3 upon us now we are excited to say the least, FFVII anyone? So game development has been a bit slow the last few weeks, but we are back on it now.  Concerning our new project We have prototyped a couple of test versions and made some models but need to get back on track and focus our workload to get the most out of our time.