Re-Do

Hmmmm... Where to begin.

After finishing development on ComboNation, and almost submitting it, we had an idea.
Unfortunately, this idea has put us way behind release schedule as it has resulted in starting the whole game again from scratch.
It would have been foolish to try to wedge it in to what we already had.
Although ComboNation is a great game, with exciting and innovative gameplay, it lacked character and any reason for doing what you are doing.

Welcome, to ComboNations. (note the s) (an extra character)

ComboNations is a strategic puzzler.
Controlling the "Combinatron Input Valve" , players will suck planets into the Rejigulation chamber in an attempt to combine them into bigger and better planets capable of sustaining intelligent life.

See.... told you..... Character.
 

The core gameplay is exactly as it was before, however scoring is calculated differently now.

We have also added a new game mode and a much more rewarding grid completion bit.

Now I know what you are all thinking..... pics or it didn't happen.
Well you are just gonna have to wait a little longer. ( Probably less than 5 months this time)

Cheers

 

 

 

Man Down!!!

Things have been a bit all over the place recently, unfortunately we have lost one of our members (Sad to see you go Sam)  so there are only 2 of us left now.
Focus and enthusiasm slipped for a couple of weeks but we are now back to it working hard on a new full build of CentraSphere.
We have it running at the optimal frame rate on the Gear VR and it can support up to 4 players.

A decision has been reached that we should learn C++ as it is more efficient than just using blueprints, so we are going to lean that way with future developments
Because of this EleMental 2 has become an empty project again, plenty has been done in the blueprint version so most of it needs converting to code.

So we have got plates full and we are just about to go on holiday! 10 days away then we are back to programming again.

Sorry for the lack of updates on here, if you would like more frequent updates (or holiday pictures) follow our Twitter @Hyper_Thetical and Instagram account @hypertheticalgames.

See you guys in just over 4 months :)

Busy Busy Weeks

The last few weeks have been busy for us. Working on graphical upgrades for CentraSphere, a new game mode and also gettting Ele-Mental 2 off the ground with 4 players.

We showed off CentraSphere at Develop:Brighton which you can read all about in our new conferences section on our website. The whole trip was a great success for us and we are looking forward to our next chance to expo.

Quite a few changes have been applied to Centrasphere. A new menu system with little animated ships, updated look to the slow domes and a targetting system turning the outline of the floating targets green when they are in sight.
We also almost finished a new game mode in which players drive over tiles to change them to their colour, there are also towers around the arena which can be lit up in your colour if you own all the surrounding panels. We are still not 100% sure of the scoring and rules for this game mode as we haven't had it working well enough to test. 

Ele-Mental 2 is coming along well, everything is split into the correct parts using a state machine design and we have 4 players and collisions working nicely.

Our current efforts are going into getting the CentraSphere demo available as soon as possible for free release
Then we will start on the full featured version from the ground up.

We are also currently looking into Playstation development and hope to get a dev kit for the Morpheus headset.

Thanks for your time.

 

Too much gaming

So we have been to a festival and playing a lot of Splatoon  and with E3 upon us now we are excited to say the least, FFVII anyone? So game development has been a bit slow the last few weeks, but we are back on it now.  Concerning our new project We have prototyped a couple of test versions and made some models but need to get back on track and focus our workload to get the most out of our time.